Advanced Topic Skip if youβre new, explore when youβre ready.
All of the joints and associated motors in Bottango so far are fairly straightforward mechanisms. As a motor rotates, so too directly does the linked joint in a 1:1 ratio. And for a lot of mechanisms, thatβs more than enough!
What if you want to keep multiple motors in lockstep with each other, such as the sets of motors that control a pair of eyelids, without having to animate each motor identically?
Or what if you have a more advanced mechanism, such as a neck on a u-joint, that tilts and rotates on different axes shared by multiple motors?

For advanced mechanisms, Creating Target Poses and pose blending are powerful tools in Bottango.