Skip to content

Target Poses

Advanced Topic Skip if you’re new, explore when you’re ready.

All of the joints and associated motors in Bottango so far are fairly straightforward mechanisms. As a motor rotates, so too directly does the linked joint in a 1:1 ratio. And for a lot of mechanisms, that’s more than enough!

What if you want to keep multiple motors in lockstep with each other, such as the sets of motors that control a pair of eyelids, without having to animate each motor identically?

Or what if you have a more advanced mechanism, such as a neck on a u-joint, that tilts and rotates on different axes shared by multiple motors?

Screenshot: How to simulate advanced mechanisms

For advanced mechanisms, Creating Target Poses and pose blending are powerful tools in Bottango.