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Inverse Kinematics

Expert Topic for experienced builders.

Every movement you’ve made so far in Bottango has been using something called “forward kinematics.” Let’s imagine a hand connected to an arm, and you want to reach the hand out to grab an apple. With forward kinematics, the way you’ve been animating so far, you would first position the shoulder, then the elbow, then the wrist, to put the hand in the right position.

Inverse kinematics is a tool to help you make movements like that more easily and naturally. With inverse kinematics, you place the hand where you want it, next to the apple, and Bottango figures out where to move the wrist, elbow, and shoulder to facilitate the desired position of the hand.

The current state of inverse kinematics in Bottango

Section titled “The current state of inverse kinematics in Bottango”